![]() If it is underpowered, suggest the player also use a feat on Sacred Geometry(quicken spell) so they can do it as a swift action instead, or some other potent metamagic- Intensified Spell is particularly popular for a shocking grasp magus. Also they have blood havoc blood mutation which trades out your 1st bloodline power to increase damage per die thrown by 1 for bloodline spells and spells you have spell focus in as a bloodrager or sorcerer. If it is within reason for your game, it is, in fact, RAW and can work fine. Sorcerer has the orc bloodline, dragon bloodline and primordial wildblood that increases spell damage by 1 per dice. If this build is likely to be overpowered, consider applying the errata to magical lineage to Wayang Spellhunter as well, as e.g. Note as well that shocking grasp is one of the weaker options for this combination- it just does melee damage- and that every spellcaster can have at most one spell specialized in this way. Spell Hunter (Dwarf Fighter 7) d20PFSRD has one complete print format bundle for the Pathfinder 2e Extinction Curse Adventure Path. You should consider denying it on the basis of game balance, or suggesting/allowing your other players to use similar exploits. Running this trait in accordance with the rules makes it much more powerful than most other similar traits. Just because the rules say something doesn't mean that is a good idea for your game. In combination, the two can indeed lower a +1 spell level adjustment metamagic to -1, which can indeed make a 1st-level spell a level 0 spell, which, for some classes including the Magus, gives it special properties unique to 0-level spells (like not getting used up when cast). ![]() Considering that a Ranger doesn't even get 5th level slots until tier 4, there's a pretty good chance of getting to use it to its full extent with a character that powerful.Unlike Magical Lineage, Wayang Spellhunter was never errataed to prevent spell-level lowering. For a spell that allows you to choose new targets every round, 8-24 hours duration makes it a lot more potent. ![]() You don't even have to avoid getting hit, you just have to make the concentration check. The thing is, they dont actually do the same thing. The Class Variant Options in last year's Unearthed Arcana fixes this, Rangers get it for free, no spell slot, doesn't count against your prepared spells, and best of all, doesn't use concentration. But please don't insult my intelligence as tell me that you are going to be able to maintain concentration for a spell that gives you combat/damage related buffs for 8-24 hours! So lameā¦ again, in MY opinion. Sure, it's a first level spell and at 11th level I have 4 spell slots for these per day, so if you get debuffed halfway into an encounter, no big deal, cast it again. If you are going 8-24 hours without getting hit 2-3 times, what the hell are you doing? This spell is not going to last more than 1, maybe 2 encounters (if you are really lucky). But if you are a melee ranger, digging in on the front lines hitting and getting hit, you are GOING to get hit and eventually lose concentration within 2-3 hits. I mean I get the whole concentration check thing if you are a wizard, behind the front lines being all "avoiding getting hit" and stuff like they are apt to do. While the FAQ's language (this trait was never. yeah, could be useful, but for a 3rd, 4th or 5th level spell slot? Seems pretty expensive just for Advantage on a tracking check. Wayang Spellhunter- despite being brought up in the same forum contexts- was never errataed in the same way, but the effect is almost exactly the same, to the point that the d20pfsrd people added an editorial sidebar to their version of the Wayang Spellhunter trait that deals with the topic. Like the only way this would be useful is if you don't plan to get into battle during this period and you just want to get Advantage when tracking. The extended duration element (for a spell that can be broken by a failed concentration save) by using a higher level spell slot is, in my opinion, stupid. I mean do you expect not to get hit in the next 8 (or 24) hours? There are MUCH better 3rd, 4th and 5th level spells to use over Hunter's Mark to get an extra 1d6 until you fail a concentration save. I mean if you use a 3rd level spell slot to extend it's duration to 8 hours (or God forbid a 5TH level spell slot to extend it to 24hours), all that needs to happen is a lucky kobold arrow and a bad concentration save and it's all over. But for the life of me, I can't figure out why on earth you would cast this as a higher level spell to increase the duration. 14 Category Region Requirement (s) Minata You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. I get that the spell requires concentration so that you don't crazy stack bonuses. Wayang Spellhunter Source Dragon Empires Primer pg. Monstrous Compendium Vol 3: Minecraft Creatures
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